> For the complete documentation index, see [llms.txt](https://wizardsarena.gitbook.io/wizards-arena/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wizardsarena.gitbook.io/wizards-arena/players-handbook/wizards-clerics-and-druids.md).

# Wizards, Clerics & Druids

Each NFT has a unique combination of traits

Each wizard also includes:

* 5 stats - HP (or Hit Points), Defense, Attack, Damage and Speed.
* The wizard’s Element, Resistance, and Weakness
* AP (Attribute Points) and DP (Downgrade Points)
* A Spell Book
* Equipment

**Stats & Attributes**

* **HP**. How much damage your wizard is able to absorb before losing the battle
* **Defense**. The ability to avoid and block the opponent's wizard spell and attack
* **Attack**. The ability to hit the opposing wizard with your spell. The final value of attack is the sum of the wizards attack plus that of the selected spell.
* **Damage**. The points subtracted from an opposing wizard’s HP after a hit. The final value of damage is the sum of the wizard's damage plus the selected spell.
* **Speed**. A value used to increase the chance your wizard will start a fight. Speed is not a linear calculation, so having more Speed than your opponent does not guarantee your wizards will go first.
* **Element**. Each wizard has an element that determines what types of spells your wizard can be equipped with.
* **Resistance**. Each wizard is resistant to one element. Resistance can halve the damage points from an opposing wizard
* **Weakness**. Each wizard is weak to one element. Damage points can double if the opposing wizard is weak to your element
* **AP**. Attribute points are earned through game play. Limited AP is earned when retraining your wizard. AP can be used to upgrade your wizard and spell book
* **DP**. Each wizard has 32 downgrade points. The AP earned from retraining your wizard is subtracted from your downgrade points.
* **Spell**. Each spell has an attack and damage bonus. Some spells include perks that can inflict penalties on opposing wizards.
* **Spellbook**. Spell Books contain your wizard’s available spells. Wizards with less than 4 spells in their spell book can learn new spells by participating in the main weekly tournament.
* **Equipment**. Rings of Power and Pendants of Resistance can be equipped to boost stats or protect against elements and spells.

## **LEVEL**

Wizard’s base stats (HP, Defense, Attack, Damage, and Speed) determine its level.

Each base stat has an equivalent level and a Wizard’s level is calculated using the following.

* 1 hp = 1 level
* 1 defense = 4.67 levels
* 1 attack = 4.67 levels
* 1 damage = 2.67 levels
* 1 speed = 2.67 levels

Here’s an example:

That Wizards level is calculated using the following:

(50 \* 1) + (18 \* 4.67) + (8 \* 4.67) + (7 \* 2.67) + (3 \* 2.67) = \
50     +     84.06    +    37.36   +    18.69     +     8.01     = 198.12

The final level is rounded to the nearest integer so the Level is 198

The three current LEVEL Caps are:

* 375 for the Main Weekly Tournament *(This is the general level cap and wizards’ base levels cannot exceed this)*
* 275 for the Apprentice Tournament
* 175 for the Farmer Tournament

Wizards that exceed a tournament level cap will not be able to subscribe to that tournament. If your wizard is subscribed to a tournament and exceeds the tournament level cap, your wizard will automatically lose any fights.

Level caps increase from time to time as a way to manage the Wizards Arena economy.

How to level up your wizard? [Using $WIZA](/wizards-arena/usdwiza/how-to-use.md)

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Where to level up your wizard? [Discord the Magic Shop](/wizards-arena/players-handbook/magic-shop.md)
