> For the complete documentation index, see [llms.txt](https://wizardsarena.gitbook.io/wizards-arena/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wizardsarena.gitbook.io/wizards-arena/players-handbook/magic-shop.md).

# Magic Shop

Magic shop is the place where your Wizard can become a great Wizard.

In the magic shop you can:

* Equip and unequip rings and pendants
* * Unequipping carries a small WIZA cost
* Upgrade the base level of your wizards
* * This can be done using either the Upgrades or Attribute Points areas.
  * The Upgrades area uses WIZA and
  * The Attribute Points area uses AP and percentage of the WIZA cost of the upgrades.
* Retrain your wizards
* * You cannot retrain beyond your wizards’ base stats
  * Retrains carry a WIZA cost and award AP relative to a wizards DP points (0 DP = no AP award for retrains)
* Buy Vials
* * Vials are used in the Main Weekly Tournament
  * Vials last every round for a single tournament
  * Vials provide temporary upgrade to the stat you buy it for
  * Each wizard can only have one vial equipped per tournament
* Swap Spells
* * The Spell Book area allows you to swap spells for a WIZA cost
  * Wallet XP must be at minimum 250 to access the Spell Book area
  * A wizards spell book must have four spells in it to swap spells
  * Wizards can have a maximum of four spells in their Spell Book
* Upgrade Spells
* * In the Spell area you can upgrade the Attack and/or Damage of a wizard’s selected spell
  * The maximum spell upgrades cannot exceed 12 upgrades.
  * Each spell upgrade costs 10 AP and WIZA
  * The WIZA cost increases with every spell upgrade
  * Spell upgrades can be reset (Resetting spell upgrades will award 50% of the AP used on the spell upgrades)
* Set Nick Names
* * You can give you wizard a unique name for a small WIZA cost

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Have you run out of $WIZA for upgrades? [How to earn $WIZA](/wizards-arena/usdwiza/how-to-mine.md)
